And here is what I told them.įirst I noticed how the movement wasn't very smooth, and I showed them how to use tweens so the player character would look professionally animated, even though it was a single sprite. But they didn't know how to make it any better. Their prototype consisted of the protagonist Günter (or so) walking around. I started by talking about some experiences I made years ago: how 2K contacted me as they had this new game - Assassin's Creed - and they already worked a day on it. So yeah, it was just about giving a jam game that small bit polish so it wouldn't look that much like a jam game. Of course I have no idea how to make an AAA game, but I thought that sounds more interesting than "How to polish your game in a day". Before the Global Game Jam 2016 started I gave a short talk about how to make an AAA game in 2 days (as the GGJ is 48 hours long).
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